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Tuesday, August 28, 2007

Stats

Status check here. Have the day off, which is nice, but it would be pleasant to get back to having weekends off sometime soon since all of my days off have pretty much been scattered.

Picked up Metroid this afternoon and have enjoyed playing it immensely thus far. It does however fall to the notes to call attention to an already existing flaw in game play. I have already encountered my first puzzle that seemed so far beyond the realm of intuitive or even problem solving that it that it ruined the amazing and progressive experience I was having up until that point. Apparently it was due to a glitch in the game code, wonderful, it seems as thought the Wii cannot produce a single game without a glaring error in its construct.

Long and short of it was that I was standing on a platform, endlessly shooting down flying enemies and trying to find out how to get to a particular platform. Ended the game out of frustration, tried again, shot three or so of the creatures down on try 2 and triggered a cut scene that allowed me to proceed. ?!?!? Hmmm, not sure how that could happen and/or make it out of testing unless I experienced and infinitesimal fluke.

I am hoping that it doesn't do that to me again because from all appearances it seems to be a flawless game. Really gorgeous (although I support NO assertion that it has brought the Wii on par with current systems, much much closer, but not up to 360 or PS3, excellent game-play mechanics and stellar design. Really an ecstasy to play, I just am hoping for no more chasms interrupting the ride.

Oh yeah: and day 4 without hot water and counting. Good help, it seems, is hard to find.

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