Detectives going about their work. |
Arkham Express game layout. |
Monsters are getting thick. |
This is my first attempt at a Print&Play board game. I chose Arkham Express to make as a birthday present for Anthony who is currently deployed in the Army over in Afghanistan. Just got word that he received it recently and enjoyed it. Game design is by David Willem and I heard about this permutation from the Print&Play podcast at http://printandplay.blogspot.com/.
Brett, who is a board game connoisseur par excellence, added this to my repertoire as a means to add creativity to the hobby as well as titles to the library. Most P&Ps are not available commercially and therefore offer that extra special get to the collector.
I enjoyed playing the tester round (solo) of this game enough to contemplate crafting one for my personal use, however that might diminish its uniqueness.
The mechanics are solid and offer enough variety and fun for a small group as a diversionary lark. Dice are rolled and results kept or rerolled similar to Yatzee. The die results give the player the actions they are allowed to take that turn. The terrifying twist is that, unlike Arkham Horror, once the investigators close the requisite 6 gates Cthulhu must then be fought for the win.
No comments:
Post a Comment